Played AI Limit
AI Limit is fine. It's a safe take on soulslikes that has a couple of cool ideas and is dragged down by limited enemy variety and inconsistent bosses. I largely enjoyed what I played until I got bored of fighting the same selection of enemies again and again. I understand creating a strong stock of enemies is difficult and costly, but it is important to ensure your 20-or-so-hour game is able to keep the constant combat encounters interesting for its duration.
AI Limit does get a lot of the foundational aspects of soulslikes right and executes them well. It feels good to play and the Sync gauge -- a meter that builds over time as you land attacks which gives you a passive buff to damage as it increases -- is a fun hook, especially when in the rare fight where your opponent also has one. But it can only carry combat so far when you're rotating through a limited pool of enemies, some of which are bosses you've fought previously. That latter point isn't necessarily bad in a vacuum, but AI Limit's deployment of them boring and uninspired. Ideally their presence would be an indicator of how much stronger you've become that opponents you've fought in a proper boss battle are now just another obstacle to cut down. Instead they're just really annoying, tanky enemies that are more trouble than they're worth.
Its greatest strength is the level design. Traipsing back and forth across the far ends of the map and watching areas wrap back around on each other is exciting. The space is interconnected in a way that distantly recalls Dark Souls and Lordran. AI Limit doesn't have the seamless world design of Dark Souls (it relies a lot on trains, portals, and tunnels to link zones via loading screens), but the map showing the ways each area connects to one another, illustrating the exact path you've taken in some cases, helps convey how the world wraps around itself. Exploring a factory deep into the game and finding a path that links it directly to the hub is a nice change from the standard of shortcuts merely leading back to bonfires (recent FromSoft games included). It's not much, but I appreciate the attempt all the same.